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Clash of the Headless Humvees

Behind the scenes in the race to develop a military vehicle that can drive itself. 

THE GOAL: To build the world's first truly autonomous robotic land vehicle.
THE PLAYERS: Two dozen teams of robotics pioneers, garage tinkerers and high school eggheads.
THE TEST: A 210-mile off-road race from L.A. to Las Vegas.
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Terror Games 
Can computer games be devised to model the thinking and predict the actions of allies, enemies and even terrorists? Some in the U.S. government think so. Are they playing God? By Jeffery Rothfeder
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Welcome to Federation Cybernetics 
Federation Cybernetics, Dedicated to Excellence 

Federation Cybernetics is devoted to showing  the bridging link between modern technology, modern warfare and modern gaming. Showing how the modern world has been combining tactical equipment to meet practical applications. Showing the linking between actual warfare and today's modern games. Advocating its views on today's issues and today's games Federation Cybernetics is the ultimate source for articles and reviews on everything related to modern technology, modern warfare and modern gaming. 

 

 

Sun Tzu On The Art of War 
Sun-Tzu


Sun Tzu said: The art of war is of vital importance to the State.

It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.

The art of war, then, is governed by five constant factors, to be taken into account in one's deliberations, when seeking to determine the conditions obtaining in the field.

These are: (1) The Moral Law; (2) Heaven; (3) Earth; (4) The Commander; (5) Method and discipline.

The Moral Law causes the people to be in complete accord with their ruler, so that they will follow him regardless of their lives, undismayed by any danger.

The Moral Law causes the people to be in complete accord with their ruler, so that they will follow him regardless of their lives, undismayed by any danger.

Heaven signifies night and day, cold and heat, times and seasons.

Earth comprises distances, great and small; danger and security; open ground and narrow passes; the chances of life and death.

The Commander stands for the virtues of wisdom, sincerely, benevolence, courage and strictness.

By method and discipline are to be understood the marshaling of the army in its proper subdivisions, the graduations of rank among the officers, the maintenance of roads by which supplies may reach the army, and the control of military expenditure.

These five heads should be familiar to every general: he who knows them will be victorious; he who knows them not will fail.

Therefore, in your deliberations, when seeking to determine the military conditions, let them be made the basis of a comparison, in this wise:--

(1) Which of the two sovereigns is imbued with the Moral law?
(2) Which of the two generals has most ability?
(3) With whom lie the advantages derived from Heaven and Earth?
(4) On which side is discipline most rigorously enforced?
(5) Which army is stronger?
(6) On which side are officers and men more highly trained?
(7) In which army is there the greater constancy both in reward and punishment?


By means of these seven considerations I can forecast victory or defeat.

The general that hearkens to my counsel and acts upon it, will conquer: let such a one be retained in command! The general that hearkens not to my counsel nor acts upon it, will suffer defeat:--let such a one be dismissed!


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EVE is a world far away from mankind's original habitat, planet Earth. How far away, and where, no one knows. Humans got there through a natural wormhole, and gazing upon a sky never before seen, were completely unable to determine the whereabouts of this new world. From the system of New Eden, where the gate of EVE that once led to the old world lies, humans expanded in all directions at a great pace, exploring and colonizing.

Then, seemingly out of the blue, the EVE gate collapsed in an apocalyptic catastrophe of a scale never before witnessed by the human race, ruining the New Eden system in the process. Thousands of small colonies were left in isolation to fend for themselves. For millennia they endured on the brink of extinction and only a handful survived.

Of those surviving colonies, 5 were to rise up and become the major empires that hold between them the balance of power in the world of EVE today. These are: the Amarr Empire, the Gallente Federation, the Caldari State, the Minmatar Republic and the Jovian Empire, plus several small independent factions and states.

For more than a century the five empires have lived together in relative peace. They've strived hard to maintain this peace, as each of them realizes only too well the grave consequences of a massive inter-stellar war. Recent technological breakthroughs in FTL travel, and the ensuing increase in space travellers, has shaken, but not broken the fragile peace - at least not yet

 


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